This duration increases by 1 round for every 5 by which you beat the DC.You can only threaten an opponent this way if it is within 30 feet and can clearly see and hear you.You can use this skill to frighten your opponents or to get them to act in a way that benefits you.
Skill unlocks give characters new abilities and ways to use their skills upon reaching 5, 10, 15, and 20 ranks in a skill.10 Ranks: If you exceed the DC to demoralize a target by at least 10, it is panicked for 1 round or frightened for 1d4 rounds (your choice) and shaken thereafter.* A Will save (DC = 10 your number of ranks in Intimidate) negates the frightened or panicked condition, but the target is still shaken, even if it has the stalwart ability.15 Ranks: If you exceed the DC to demoralize a target by at least 20, it is cowering for 1 round or panicked for 1d4 rounds (your choice) and frightened thereafter.* A Will save (DC = 10 your number of ranks in Intimidate) negates the cowering, panicked, and frightened conditions, but the target is still shaken, even if it has the stalwart ability.Fail: If you fail this check by 5 or more, the target attempts to deceive you or otherwise hinder your activities.Action Using Intimidate to change an opponent’s attitude requires 1 minute of conversation. You can attempt to intimidate an opponent again, but each additional check increases the DC by 5. Source PFU About This Section Optionally, a character who reaches 5, 10, 15, or 20 ranks in a skill unlocks various bonuses and abilities unique to that skill.
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The DC of this check is equal to 10 the target’s Hit Dice the target’s Wisdom modifier.